Guild update

January 29, 2010 Leave a comment

My guild is currently ramping up to start running 25’s, however in the interim we have split into two 10-man raiding teams.

  • Channel Four News Team
  • The Insidiots (my team)

Both teams are working their way through ICC, with the Lower Spire on farm and the Plagueworks and Crimson Halls causing some difficulty.

Being a 10-man raiding guild in active recruitment has meant that we are constantly rotating DPS to give everyone an opportunity. This has meant that gearing up is taking a bit longer than a stable 10-man in similar circumstances.

The Channel Four News team were able to down Festergut about 3 weeks ago, however my raiding team, the Insidiots, were having some difficulty in the Plagueworks as our raid DPS was not quite there. Last week we skipped the Plagueworks to try out the newly opened Crimson Halls. Where we spent a fruitless night against the Blood Prince Council.

Last night we decided to head back to the Plagueworks, specifically Festergut. After a few tries where we just weren’t spreading out enough (Vile Gas is nasty) we finally downed him quite easily, on what was to be our last attempt for the night. It’s amazing what a bit of motivation can do!

We will be having our continuation on Sunday night where we plan on downing Rotface.

Good job Insidiots!

Categories: Guild Tags: , ,

Icecrown Citadel Quick Reference – Lower Spire

January 28, 2010 Leave a comment

One area I like to help out my guild is by writing up the strategies we use for each boss fight. This gives me the added benefit of learning as much about the fight as I can through videos and research.

However I still like to have a quick refresher before a fight. I personally don’t want to be the cause of a wipe because I forgot about something. My memory isn’t what it once was. Actually my memory has never been what you would call….fantastic. Just ask my wife!

However I don’t feel the need to read through an entire strategy document when a handy quick reference sheet does the same thing. Once I have a solid grasp of a fight I will add a quick reference guide that goes hand in hand with the complete strategy write-up.

So regardless of whether I am just a raider or raid leading I have something to refer to. The first one I wanted to share with you covers the first 4 bosses in Icecrown Citadel.

Please note that this is written for 10-man as that is the content I currently run. It is also how I run the content which may differ for you. Feel free to take my idea and modify for your own use.

Any issues please post them in the comments below.

Lord Marrowgar

MT Lord Marrowgar
OT Lord Marrowgar
Ranged DPS Target Bone Spike when up, then Lord Marrowgar.
Melee DPS Lord Marrowgar
  • Assign one healer to each/both tank/s and a raid healer on the raid;
  • Heal whoever is spiked and any DPS who fail to move out of the blue flames/hit by bone storm;
  • Watch out for Bone Spike on each other and be ready to pick up the slack on their healing assignment.

RL Notes

  • Stay out of the blue flames (Cold Flames);
  • Move away from Bone Storm and stay in range of a healer;
  • Wait until tanks have picked up threat after Bone Storm before restarting DPS on the boss;
  • Heroism after the first Bone Storm.

Lady Deathwhisper

Phase 1

MT Adherants
OT Fanatics
DPS Priority kill order:

  • Empowered Adherants – Ranged only;
  • Deformed Fanatics – Ranged only and kited;
  • Reanimated Fanatics – Caster DPS only;
  • Reanimated Adherents – Physical DPS only;
  • Adherants – Melee / Ranged;
  • Fanatics – Ranged / Melee.
Healers Cleanse curse ASAP.

RL Notes

  • All adds need to go down fast;
  • Move out of D&D;
  • Cleanse or spellsteal Vampiric Might.

Phase 2

MT Lady Deathwhisper
OT Lady Deathwhisper
Ranged DPS Lady Deathwhisper
Melee DPS Lady Deathwhisper
Healers One/two on tanks, one on raid.

RL Notes

  • Threat reset at start of phase 2. No DPS until Tanks have picked up;
  • Tanks taunt at 3 stacks of Touch of Insignificance;
  • Interrupt Frostbolt;
  • Heroism during Phase 2;
  • Kite Vengeful Spirits away from raid until they disappear;
  • Move out of D&D.


Offensive tea
  • Two melee to man the guns. Target the axethrowers when firing;
  • One tank, all melee and one or two healer/s to jetpack over when Battle Mage/Sorceror freezes the cannons;
  • Tank to keep Saurfang/Muradin busy while DPS kill the Battle Mage/Sorceror and any of the axethrowers/rocket teams they have time for;
  • Once Battle Mage/Sorceror is dead, jetpack back to own ship and start pounding the ship again with the guns.
    Defensive team
    • Tank to pick up the boarding party;
    • Remaining DPS (preferably ranged);
    • Ranged DPS to kill the boarding party > rocket teams/axe throwers;
    • Boarding party is first priority as they will receive additional buffs the longer they are alive.

    RL Notes

    • Equip Jetpack before we begin;
    • Move out of rocket target patches.

    Deathbringer Saurfang

    MT Deathbringer Saurfang. Taunt off when other tank receives Rune of Blood.
    OT Deathbringer Saurfang. Taunt off when other tank receives Rune of Blood.
    Melee DPS Deathbringer Saurfang. Death Knights can use Chains of Ice on Blood Beasts.
    Ranged DPS CC and burn down Blood Beasts then Saurfang.

    • Stay more than 12 yards apart;
    • Hunters can lay frost traps;
    • Shamans can use Earthbind totem and Thunderstorm;
    • Moonkin can use Entangling Roots and Typhoon;
    • Mages can use Frost Nova.
    • Use 2 healers – one on the Tanks and one on tank/raid;
    • Use Disc Priest to shield whoever receives Boiling Blood;
    • Tank healer can stand with melee dps.

    RL Notes

    • Blood Beasts need to go down fast. Keep them out of melee range;
    • No AOE while Blood Beasts are out;
    • Heroism at 30% when Saurfang will Frenzy;
    • Following abilities will reduce damage from Mark of the Fallen Champion – Feint, Divine Shield, Ice Block, Hand of Protection, Power Word: Shield;
    • Do not battle rez any player killed with the mark and do not reincarnate/use soulstone if you have the mark.
    Categories: Raiding Tags: , ,

    Weekly Comics

    January 25, 2010 Leave a comment

    Here are some links to my favourite comics in the past week:

    The Daily Blink A Word from Our Sponsor

    The Daily Blink Our Sister Publication

    NPC Comic To Meter or Not to Meter


    Categories: Comics Tags:

    Blood Prince Council (10-man) nerf

    January 25, 2010 Leave a comment

    After opening Crimson Halls only last week, Blizzard have already nerfed Blood Prince Council (10-man).

    • Prince Keleseth will no longer melee players. So your clothie ranged tank will no longer need to worry about being one-shotted.
    • Melee damage for the Princes has been reduced by 10%
    • Conjure Empowered Flames will run out of power after shooting fewer fireballs
    • Dark Nucleii will appear earlier in the fight. So the Keleseth tank can have more orbs on him or her if Keleseth is empowered second.

    None of these changes will really affect your strategy, just make it a bit easier.

    Categories: Raiding Tags: , ,

    Blood Prince Council (10-man)

    January 22, 2010 Leave a comment

    My guild attempted the Blood Prince Council for the first time last night on 10-man. The fight is fairly chaotic and does require a large degree of coordination between everyone. Think of the Illidari Council in Black Temple for a comparable fight.

    The Blood Prince Council consists of 3 Blood Princes with a shared health pool of 5.62m and a 10 minute enrage timer.
    • Prince Valanar
    • Prince Taldaram
    • Prince Keleseth

    Raid composition:
    2 or 3 Tanks – Prince Valanar and Taldaram can be tanked together if your tank is geared enough and your healer can keep up with the damage. We tried 2 tanks to start but our tank healer was struggling to keep up with the damage. On our 2nd attempt we went with 3 tanks which worked a lot better. Pally tank each on Valanar and Taldaram and a Hunter on Keleseth.
    2 – 3 Healers – The raid will take some damage which is easily healable. But there is a lot of spike damage on the tanks.
    4 – 6 DPS

    The trick to this fight is that only one of the princes can be damaged at a time.

    During the fight, one prince at a time will be buffed with Invocation of Blood. The other 2 princes will show up as having 1 HP and cannot be damaged. Invocation of blood (and the health bar) switches between princes throughout the encounter and DPS must switch with it. Prince Valanar will be the first prince with Invocation of Blood.

    Each prince has his own set of unique abilities:

    • Valanar – Physical damage;
    • Taldram – Fire damage and needs to stay faced away from the raid;
    • Keleseth – Shadow damage and needs to be range tanked.

    When a prince receives Invocation of Blood they will receive an extra strong empowered ability that will one-shot or wipe a raid if not dealt with accordingly.

    Prince Valanar has 3 abilities he uses.
    Kinetic Bomb – DPS need to attack the bombs to lift them higher into the air. If a Kinetic Bomb reaches the floor it explodes doing 12k physical damage to every player in the room, knocking them back 200 yards. You will almost always lose a tank at this point. We found it better to assign 1 or 2 ranged DPS to this duty and use a target macro “/tar Kinetic Bomb”
    Shock Vortex – This will be cast on a random raid member. It will do 5k damage to anyone within 12 yards and knock them back 50 yards.
    Empowered Shock Vortex – When he gains Invocation of Blood he casts Empowered Shock Vortex. This places a Shock Vortex on every player within 30 yards. It will do 5k damage to everyone within 12 yards. Melee must scatter more than 12 yards away from each other to ensure they don’t

    Prince Taldram must be tanked facing away from the raid. He casts Glittering Sparks in a frontal cone that does 14,820 damage over 8 seconds.
    Conjure Flame is a ball of flame that follows a random raid member. The longer it is kited the less damage it will do but it will still do a minimum of 10k fire damage when it hits.
    Conjure Empowered Flame is the one to watch out for. It will follow a random raid member as well but do a huge amount of damage on impact. While the ball is in flight, the other raid members need to get near the ball so that it shoots smaller fireballs at them. This weakens the ball so that it does less damage to the person it hits.

    Prince Keleseth needs to be range tanked. The trick to this prince is to be mobile, stay out of melee range and collect Dark Nucleii. Certain strats are recommending a Warlock to tank him. We used a hunter and found it worked fine. However he will try to melee (70k hit) whoever is tanking him. But staying out of melee range is quite easy. He will run towards you for a bit, and then stop to cast Shadow Lance (1.5s cast), run, stop, run, stop etc.

    Empowered Shadow Lance is the nasty one that does approx 85k+ shadow damage. Ouch! The only way to survive that attack is by collecting Dark Nucleii (floating balls). Each Dark Nucleii you collect will buff you with Shadow Resonance reducing shadow damage by 35% until cancelled. Dark Nucleii will follow whoever did damage to them last (so if you aren’t tanking don’t hit them). The more you collect the less shadow damage you will receive. Keep in mind though that the damage reduction is multiplicative not additive. You will need to keep moving to find more Nucleii to keep the buff up as they will destroy themselves over time. Also be careful not to kill them.

    If you have any comments or better ideas for this fight please leave them below.

    Categories: Raiding Tags: , ,

    Addon – Elitist Group

    January 21, 2010 Leave a comment
    I don’t normally suggest rating addons (eg. gearscore) as I don’t like them. However Shadowed of SUF fame has released a new addon that is getting a lot of the limelight at the moment. And for good reason.

    Elitist Group

    Here is a quick summary of what it does along with 3 reviews done by respected WoW bloggers.

    Elitist Group provides a snapshot of:

    • Gear with ilevel. If the gear is not appropriate for your spec it will be red flagged as well (eg. DPS spec wearing tanking legs)
    • Augments (Enchants, gems etc.). Will once again red flag if incorrectly gemmed or enchanted (eg. +SP gem for a hunter)
    • Spec
    • Suggested dungeons/raids their gear, spec and augments would enable them to complete
    • Lists your completed instances and achievements
    • You can save notes about players for future reference (eg. fantastic healer, doesn’t move out of fire, DPS 6k+, Dual specced etc.)

    And you can sync your mains experience so other Elitist Group users can see that despite the fact that your alt hasn’t done a dungeon/raid yet, your main has. This is one I like!

    The best selling point is you can completely disable/restrict communications and no communications are sent while in combat.

    Quote from Shadowed:
    “..the majority of the communications are user initiated. It’s not like Gearscore was where it syncs users data automatically and without asking both parties.The two parts that are automated are the note requests when joining a new dungeon (only happens once per zone in, can be disabled) and people sending a request for your main data (hard throttled at once/hour so people won’t spam you with requests).

    Pretty much everything is sent over whisper channels so you’ll see very little data that you aren’t directly involved in either sending, or somebody wants it from you.”

    I have my fingers crossed that more Raid Leaders will start to use this addon to give a more comprehensive picture then just relying on GearScore.

    More details, screenshots and reviews:

    Categories: Add-on Tags: ,


    January 21, 2010 Leave a comment

    Welcome to ‘Don’t Stand in the Fire’

    A World of Warcraft (WoW) blog focused on playing the game at level 80.

    I have two level 80 toons that I currently raid with:

    • Ramfell – Level 80 Night Elf Druid dual-specced Resto/Moonkin
    • Runeram – Level 80 Gnome Death Knight dual-specced Frost Tank/Blood DPS

    So expect to read about raiding, heroics, add-ons, healing, tanking, druids and death knights. Just don’t expect anything about PvP!

    Categories: Uncategorized