Home > Opinion > Have easy emblems ruined heroics?

Have easy emblems ruined heroics?

World of Warcraft Philosophized recently posted an article entitled How the emblem system ruined heroics (and what can be done to save them). This article was then followed up by WoW.com in a post entitled Have emblems ruined heroics? (Hint: no).

I want to take a look at the first article and give you my reasons why I disagree with his opinion and proposal:

1. When Cataclysm is released, the heroics that are available upon the launch date with drop the same emblem as the starter 10-man raids, while the 25-man versions will drop the next tier of emblems. As patches are released, the new raids will give better emblems, but the base emblems in old heroics will not change.

2. Emblems will become bind-on-account so that raiders can use their extra emblems to gear up their alts.

3. With each raid that is released, one, two, or three new 5-mans will be released, the heroic versions of which will drop the same emblem as the 10-man version of their corresponding raid. This will allow people to gear themselves up for the current raid content without running old content.

On the surface this may sound like a good idea. However, I see a few problems:

  1. Higher geared players would be running the same 2-3 instances over and over again for emblems for themselves and their alts. That would be very boring and monotonous.
  2. Lesser geared players or players without a raiding toon would only be able to get the lesser emblems and therefore lesser gear. Gearing up would take a lot longer. There would also be less and less 80’s to run heroics with as they moved onto higher levels. Especially if alts never ran the lesser heroics.

Emblems are currently the only way for players who are new to 80 or casual players can get geared enough to do current level raiding.

I have a number of friends that are casual players, who enjoy running random heroics and the occasional PuG raid.

In the past it was difficult for them to get enough people together to run a heroic and they had no chance to get into a raid because of their gear.

Without running a raid, one of my friends is now geared enough to tank 10-man ToC and with a decent healer could tank ICC-10. He finds the emblem system to be really good for him.

For casual players the system works.

The whole point of the LFD (and current emblem) system was to make emblems easier to obtain by casual players or smaller guilds. It mixes up well geared raiders with lesser geared players so that everyone can have a fun time in the instances.

For the sake of this article I am ignoring the elitest jerks out there who call you a noob if you have less than a 5k gearscore, say gogogogogo in party chat or are just jerks in general.  Unfortunately these supposed ‘hardcore raiders’ who behave like 10 year olds (actually they is an insult to 10-year olds) are always going to be around. Luckily there are not too many of them and you can put them on ignore and forget about them.

The last thing I want to see is tiered content similar to BC. Where if you missed a level of raiding you were basically stuck there. All the raiding guilds had moved onto the newer content and you had no way of gearing up to get there.

I like the current emblem system.

What about you?

Categories: Opinion Tags: , , ,
  1. Blackadder
    February 4, 2010 at 12:03 am

    The current situation is a culmination of many things…

    1) Where to from 80 ? It’s been awhile since we all levelled toons. Now that we’re all level 80, there is no avenue for progression – characters are no longer developing or improving. Thus, attention has to be diverted by Blizzard. Coupled with that fact, is that there is no longer incentive to PvE quest because XP is no longer required…daily quests return the same monetary rewards, but with reputational benefits. Lands become barren.

    2) Considering the above, the focus then becomes towards harder content, and that, then, diverts the attention to gearing. Gearing for raiding. Gearing for PvP. Gearing for Arena. The fixation on gearing becomes obsessive. “Must…get…next…ilevel…gear” becomes the foremost of people’s thoughts. People run specific instances over and over for specific gear drops. They used to run them because they were fun.

    3) Dual-spec. A great idea, but you now need to carry two sets of gear, one for each spec. Hence the obsessive fixation on gearing doubles. Great business idea Blizzard, to keep players paying their $15 per month. Now they have to work twice as hard and twice as long.

    4) A combination of LFD, badges from Heroics, and the concept of “Random” Heroic Dungeons, now keeps that obsession going. No longer can you be restricted to one Heroic a day…you can churn them endlessly. The concept of Heroics as “fun” has long dissipated. Heroics are now almost a business proposition with players hell-bent on racing through them with minimal effort, just to get the next bunch of badges, and move onto the next. There’s no chatting. No socialising. In short, no fun. Blizzard need to keybind a party macro displaying “gogogogogogo” a that seems to be the most common chat you’ll ever see in a LFD formed group.

    5) The lack of necessity for CC, has meant battles that used to require co-ordination, effort and strategy, now just require a minimum gearscore and DPS rating. The fixation of gearing is now combined with the fixation of high gearscore and DPS, to ensure a minimum of effort. People are no longer prepared to learn instances nor help others. They expect an instant run, with minimal effort, with immediate rewards. One has to wonder what a new player now experiences when first hitting level 80. Would not be an experience to cherish.

    6) With people now levelling alts, this obsessive fixation then moves to impatience. No longer are people crafting gear, running normal instances for “blue” drops, then easing into introductory heroics for entry-level epic gear, then moving up in difficulty as gear and skill level improves. People now hit level 80 and expect to be able to tackle every instance on Heroic, irrespective of the gear they are wearing. BOA gear is compounding that.

    7) Blizzard have increased the cost of badge gear – Triumph gear costs far more in badges, again keeping people in that obsessive mindset of “must…do…one…more…instance”. Frost badge gear costs insane amounts, now raising the bar, ensuring people don’t have a life outside of WoW and mindlessly churn instances.

    8) With casuals previously able to happily level, whilst hardcore players geared for end-game content, all was well. However, given so long since the last expansion, and the fact that even casual players can get to level 80, this has further forced the issue of “welfare epics”. The casual player base is a huge income stream for Blizzard, and if casuals had to raid to progress, once they hit level 80, they’d simply cancel their accounts and move onto the next MMORPG. Blizzard is greedy and want their money. Hence the advent of emblems, the restructure of daily’s etc. All this is designed to allow casuals to gear and remain playing, so Blizzard can get their hands on people’s $15 per month.

    So…in summary…emblems alone haven’t ruined Heroics. The game has been ruined since character progression stopped at level 80.

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